This blog post is an excerpt from a case study that is available as a PDF download from Digital Book World. To download the entire case study, click here. In digital publishing today, storybook app creation is still a niche. Compared to printed books, creating book apps is in its infancy and still chartering...
Scott Walker | It does not require a large budget to make the connection between creator and audience. Here's how one author did it.
Emily Williams | "Every other aspect of publishing is being opened up to new models of creation and distribution."
By Peter Costanzo | "The structure of the '50 days' concept helped keep us focused since there was so much archival footage to watch."
By Emily Williams | "Yes, behind this share-and-share-alike doctrine is a real business model."
By David Marlett | "Good transmedia projects have story-game from page one."
By Evan Schnittman | "It is incredibly important to market a title coherently and wisely with a single brand and publish everywhere at the same time."
By James Mathewson | "What would 30 percent better engagement do to your bottom line?"
By Colleen Cunningham | "Are there better ways to set off sidebar content in an ePUB file besides text size, indents, and white space?"
By Guy LeCharles Gonzalez || "A rather modest incremental revenue stream... assuming development costs were similarly modest."
By Rebecca Smart || "Those closest to the consumers are those best-equipped to come up with the ideas for future experiments."
By Cecilia Tan || "With an ebook, there is no physical store, no physical shelf."
By John Hilton III and David Wiley || "The Short-Term Influence of Free Digital Versions of Books on Print Sales"
By Tim Brandhorst || "The laughter was gradually replaced by an awed silence as Raelene Gorlinsky described with perfect clarity how Ellora's Cave has evolved."
By Aaron Wall || "If people do not pay for information they tend not to respect it enough to act on it."